Transference
A 2.5D puzzle platformer where two operatives separated across linked environments must cooperate through portal-based level navigation to infiltrate a hostile base.
At a glance
Unity
Engine
C#
Language
5
Team size
Year 2
Year
Demo reel
Overview

Transference was developed at Brock University by a five-person team. The game is a 2.5D puzzle platformer with sidescroller elements, inspired by the futuristic aesthetic of Halo (blues, greys, black, white).
The core mechanic is dual-character cooperation: two operatives — Elijah-027 and Katarina-254 — are separated across linked levels and must coordinate through portal-based navigation to infiltrate the Relic Core base and retrieve stolen weapon plans.
As UI and Sound Programmer, I was responsible for implementing all user interface systems and integrating all audio assets into the game. I also contributed to gameplay programming and led QA testing before the final build.
Core mechanic — portals

Each level contains portals that link the two characters' separated environments. Players must time movement and activate switches cooperatively to progress — one operative unlocks a path the other must traverse.
The dual-colour portal design (pink / green) visually distinguishes each player's entry and exit points, making the spatial relationships between levels readable at a glance.
My contributions
Implemented all UI systems — menus, HUD elements, health displays, and screen transitions
Integrated all audio and sound assets into the game using Unity's audio system
Contributed to gameplay programming alongside the lead gameplay programmer
Led testing and debugging of the full game build ahead of the final release
Narrative context
Players control two elite operatives: Elijah-027 and Katarina-254, tasked with infiltrating the Relic Core facility to recover stolen weapon plans.
The Halo-inspired art direction (futuristic, cool palette, clean geometry) grounds the portal mechanic in a believable sci-fi world and keeps readability high in a side-scrolling 2.5D perspective.